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Most of the info you'd every want to know. I think a lot of what you decide to play with on a regular basis is gonna depend on your play style, how you fly your ship.
One thing I think that is super handy about STO is that you can get lower tier versions of most pets for small amounts of EC, so you can test out some of the abilities before making a large investment.The runabouts are nice because tractor beam. The advanced runabouts from dilithium store also shoot chroniton torpedos. These pets are nice because they can take a punch without immediately exploding (for example, torp spreads can fairly easily kill peregrines and scorpions, but the runabouts are sturdier).I recently started using the shield repair drones. They do 0 damage, but they are basically like an extra transfer shield strength. And if you can avoid AoE attack and environmental hazards they will keep it up whenever you take fire (for whatever reason, for me at least, using the intercept command seems to make them heal slightly more often).I have the delta flyers and peregrines as well.
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Both are cool, but both left me personally wanting a little. The delta flyers are supposedly the fastest FED pet, on par with the KDF slavers or interceptors, and was fast enough for the devs to mention it in the item info. The peregrines are nice, but again flimsy. Advanced peregrines spawn often though and carry quantum torps.And I have heard some scuttlebutt lately that the Type 10 shuttles are excellent at shooting down other fighters, mines, torpedos, and other destructible projectiles.
In game they are tiny, maybe they have an insanely high defense rating, I dunno.Finally, if you're in a carrier and your pets have guns, setting them to intercept should help clear out enemy pets and mines. A very handy spam clearing tool that a lot of captains neglect.Good luck!.
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This question occasionally comes up, often clogging story threads (for example, the ): How viable are space fighter-craft in the Star Trek setting?Personally, I think it depends on what you mean by 'fighter,' as I'm perfectly willing to accept the Defiant-class vessels as space-fighters, being overpowered and over-gunned for their size, but not everyone agrees, and a number of people feel the need to point to the from DS9.So, weigh in, or just watch the fireworks (or walk off shaking your head, whatever). Click to expand.Or seeing as the Federation has a thing for modular ships.Have a ship that travels together as one unit, but can split into 4 warp capable sub vessels. The main hull is the line battleship, it is there to tank attacks and hold the enemy.
The civilians are evacuated onto the armoury which retreats to a safe distance. Then two smaller ships which are defiant sized torpedo spam boats. The main ship sits there and duels with the enemy battle line while the torpedo boats do torpedo spamming runs and then retreat to the armour ship for ammo resupplySo not like a carrier with a fighter wing, more like an armoured cruiser that tows around two oversized torpedo boats and a torpedo boat tender. Due to the peculiarities of warp ship design they can travel strategic distances faster as a combined ship than as individuals, while the sub ships FTL is good enough for tactical warp purposes (jump in, spam torps, jump out and back to tender, reload and repeat). Click to expand.something like that is defiantly better suited in the trek verse.
From what i recall, nilli all ships in the trek verse use there shield to deflect incoming fire. A fighter, would basically waist all its ammo on a few strafing runs and not even dint into the shield.but a gun boat/First Strike Destroyer would fit this role much better, more room for weps and other necessary systems, and because its role is to jump in, blow its load, and run (like some fathers i know) they don't take up much in terms of resources.thats what i consider the Federation Fighters. There gun boats.just for clarification, i see a Fighter as a small one/two man craft a'la BSG vipers, the Halo Broad-Swords are the upper end of the fighter scale for me.What kind of load-out do Runabouts Have?edit: sry, i've been drinking. Click to expand.But would they be worth building? Star Trek seems to function on a 'bigger is better' combat paradigm as far as space battles goes, although there seems to be diminishing returns at the upper end of the ship sizes that the Federation can build that are never elaborated on. If they can't do meaningful damage, then there's no reason to build them except insofar when NUMBER of ships becomes more important than the individual combat ability of the ship itself (ie, in peacetime, you build more, smaller ships to cover more territory and do more missions).
But would they be worth building? Star Trek seems to function on a 'bigger is better' combat paradigm as far as space battles goes, although there seems to be diminishing returns at the upper end of the ship sizes that the Federation can build that are never elaborated on. If they can't do meaningful damage, then there's no reason to build them except insofar when NUMBER of ships becomes more important than the individual combat ability of the ship itself (ie, in peacetime, you build more, smaller ships to cover more territory and do more missions). Click to expand.This is a big part of why I have no problem designating the Defiant-class as 'heavy fighters' or 'heavy fighter-bombers', and imagine them being organized as such in some of my Trek-related ideas.I'm pretty sure you were the one who posted a definition of 'fighter' that lead me in that direction, too.As for the Federation Attack Fighters, I could see them maybe carrying pairs of full-size photon torpedoes in one-shot launchers that have to be recycled after every use, because replicators are awesome that way. They wouldn't so much be an immediate threat individually, as an annoyance that becomes a threat in large groups, and thus is difficult to ignore in favor of the more-threatening capital ships. Of course, larger numbers of those same launchers could be used as 'down'-facing VLS in a Danube's modular sections, or mounted over the topside armour of a Defiant, or another such vessel.
Click to expand.It seems that the shuttles mostly use, of you believe the DS9 Technical Manual. This is consistent with the glowy things we see on-screen being rather a lot smaller than the two-metre standard torpedo casings, and most likely doing far less damage. Why the big ships aren't using microtorps like machine-gun bullets, I couldn't say, but probably has to do with the policy that Starfleet is not a military organization, despite doing the jobs of one (which is a whole 'nother thread, so let's not discuss it here). Expendable manned fighters would not be viable in the UFoP due to several factors:1. It is a purely military equipment and as such would be vetoed by the pacifist faction.2. Anything a pure fighter can do can be done slightly worse by a multi-purpose shuttle and slightly better by a small ship that can do other things and has a peacetime use. The Defiant-class might possibly be defined as a super heavy fighter.3.
Sending people out in fighters almost sure to be destroyed by any enemy fire goes against federation values and doctrine. Also by the federation doctrine all personnel shall be massively over trained and have a generally unneeded competence to serve at nearly all positions on the ship. Pilots are not expendable.Now drones on the other hand are quite viable and would be very deadly.
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The problem lies in restrictions set up against autonomous or even semi autonomous weapons. These same restrictions are the reason why control of a ship may not at any time be turned over to a ship AI despite doing so would increase a ships combat capability by a magnitude. I don't really think they would be.
There was a scene in Best of Both Worlds when the Borg Cube is passing Jupiter and three small craft are dispatched to attack it. And are immediately blown out of the sky. Phasers fire too fast and too powerfully on a capital ship scale in ST for anything classifiable as a fighter to not immediately explode when shot, and fire control should be accurate enough to almost never miss.
The introduction of TAC Fighters later, to me, was unfortunate as they really make no sense for the universe. One point in favour of fighters: they're probably vastly cheaper to make than full on starships. Pound for pound you can probably replicate 100% of the fighter, whereas a starship has lots of unreplicatable components.I mean Voyager replicated entire shuttles constantly, just think about that.From a resources standpoint, making a 'mini-starship' like trek's fighters would be very efficient for frontier worlds, border patrol outposts, and to shore up fleet formations because they have replicator tech, and you can replicate entire fighters.
Sure you need to crew them, but in Trek it's generally so easy to fly a ship a five year old could do it.The other thing is that we've never really seen fighters deployed by themselves. It seems that the shuttles mostly use, of you believe the DS9 Technical Manual. This is consistent with the glowy things we see on-screen being rather a lot smaller than the two-metre standard torpedo casings, and most likely doing far less damage.
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Why the big ships aren't using microtorps like machine-gun bullets, I couldn't say, but probably has to do with the policy that Starfleet is not a military organization, despite doing the jobs of one (which is a whole 'nother thread, so let's not discuss it here). You guys are going about this the wrong way. First off we need to come up with a concrete set of guidelines about what a space fighter is.
Notably, size is not a defining characteristic of a fighter when you leave the atmosphere. What makes them different from a runabout or a Galaxy class ship.The biggest thing that comes to mind would be crew compliment and the projected life time of the vehicle without industrial scale maintenance. Voyager for instance was capable of making a projected 72 year journey without ever getting into a dry dock. Now think for a moment and consider the power outputs you could get from something maybe a 1/20th the size of voyager if you loosened limiters to the point that it would need to me put in maintenance after every couple engagements. If you purposely limited the need for life support down to at most 3 crew members, didn't include more than a lavatory, cockpit and replicator as far as living concerns.
No labs or cargo areas outside of those used to store torps. Just how much of a punch could you get out of something with maybe a single day's legs compared to a starship designed to last weeks or months without resupply?